ElectriCity

Construct a house with a power source. Connect positive and negative test bars with contact points and switches for you to test different configurations of incandescent and LED lights. Test them.

Understand series and parallel circuits. Test them. Rearrange them. Test again.

Then experiment with other challenges.... Lessons in electricity and thinking.

Fairy Tale House

Dive into the world of Fairy tales and stories. Design your own diorama and illustrate your favorite stories in 3D. You can also make this into a Fairy House with fairies and gnomes. We can supply scrap wood to create your own personalized touches to bring your story to life.

Fishing Boat

Water is the perfect laboratory for experiment. Construct a fishing boat and attach a magnetic fish to be caught by the fishing line with a magnet as bait. How will water test its materials, balance, and buoyancy? Decorate your boat, personalize it, and launch it on its first expedition.  Test your completed project  in our Water Learning Lab (May – Sept).

Gravity Car

Gravity and Friction, two forces we are always up against can be used to our advantage. Learn to put these forces to good use by building a car whose speed depends on weights, incline, and gravity. Can you design a car with the greatest potential energy? This is your opportunity to make predictions and record your hypotheses. Make your car unique by designing how it looks too.

Inventive Arm

With modular wooden pieces, wire and rubber bands, construct a hand with fingers. The parts will work in a dozen basic configurations.

Test your design
Retrieve a lifesaver, a penny, a marble from a cup. Pick up a marker and draw. Pop a balloon. Propose your own challenge. Invent games two hands can play.

Outcomes
Each task may require specific adjustments. Some hand configurations are more versatile than others. Discover the interplay between tasks and design.

Flying Pulleys: Energy Transfer

The English Scientist, Neil Downie, has written three volumes of Saturday Science Projects. His designs are remarkably original and thoughtful, explaining the math and science of every project.

Sometimes you have to strip away all the non-essential parts to see an idea at work. Neil Downie proposes a clever study of the exchange of speed for force. A second array of pulleys float between input pulleys and the output pulley. An elegant display of force in motion.

Counting on friends: what can your little acrobats tell you about the changes in speed or power (torque)?

Gusset Cars

Design your own car with parts we provide you. You can use anything from gussets of different sizes, wheels, dowels and more. Devise a car with optimal abilities by trial and error. Test out your invention, adjust it, try again. The possibilities are endless! Test your car on different kinds of surfaces, ask questions, make observations, and further your invention.

House of Straw, Sticks, and Bricks

Learn how geography, weather, culture, tradition, natural resources, and purpose, all contribute to the design and construction of shelter. With an introduction of houses around the world from Arthur Dorros' This is My House*students will build their own houses with front or side yards, chimney, doorbell, fences, trees, steps, porch, flowers…whatever they can 'see' in their mind's eye as they walk toward their own front door. Consider what materials are available and build a family.

Life Stages

 please choose one Life Cycle them  from either:

  • Life Stages of a Butterfly
  • Life Stages of a Frog
  • Life Stages of a Pumpkin

Each living thing goes through stages of development. Construct a small theater with scenes that change to present the growth cycle of plants or animals. You can pick either pumpkins, frogs, or  butterflies as the theme of the lesson and project. We can also create a Life Cycle for another subject that you might be studying.

Meets Connecticut Science Standards

Upcoming Events

The Eli Whitney Museum is an experimental, hands-on, learning workshop for students, teachers, and families. We collect, interpret and teach experiments that are the roots of design and invention.